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Arcane mage tower guide
Arcane mage tower guide











arcane mage tower guide

damage increased by 50% and mana cost by 150% per ChargeĪrcane Missiles – cannot be used without procs, every damaging spell cast has a chance to proc MissilesĪrcane Barrage – damage increased by 50% per Charge Arcane Explosion refreshes the duration of existing Charges with a 30% chance to generate a Charge, but is not affected by it in any other way built by Blast, Missiles and Explosion, spent by Barrage and Evocation Additionally, the mana cost per Charge for Blast is now a lot higher so there is no more camping at max Charges and Scorch is now Fire exclusive so it can't be used anyway.Īrcane Charge – formerly known as stacks of Arcane Blast There is no more 6-Charge camping, primarily because now you can get only to 4 Charges. The amount of changes wasn't really significant, but the gameplay changes which resulted were.

arcane mage tower guide

In Patch 5.2 Arcane was again significantly changed. Also note, some of the tooltips in the game might still be wrong (Arcane Charge, Blast, etc.). We liked it a lot as it bumped Arcane to a perfectly competitive level and it also introduced several new gameplay innovations, some as unwanted side-effects. In Patch 5.1, Arcane go some significant number changes in terms of Arcane Charge mana cost reductions and damage modifier increases per stack. The new Arcane is a far less bursty specialization, but more complex in mana management and ability usage. Burning mana using Arcane Blast effectively doesn’t exist anymore except in a limited version which will be explained later. The Arcane playstyle has significantly changed from our classic Burn + Evocation + Conserve gameplay. New Arcane Mages, skip this short part, it will only confuse you. That means Ebon Ritual Hood, Fusespark Gloves and Dou Dou Chong shoulders. When getting into full heroic gear setups do not break your 4 set until you have all three of the specific pieces needed for best in slot with at least 2/3 of them warforged. If you have two heroic tier pieces and two normal tier pieces use the 4 set **unless one or more of your offpieces is heroic warforged** If you have three heroic tier pieces, use the 4 set. When to break your 4 set: If you have any three heroic pieces with 2 normal or 1 normal 1 heroic tier pieces, use the 2 set with the heroic pieces. With your four set, the offpieces you should be looking to pick up in order of priority are Ebon Ritual Hood, Hood of Swirling Senses, Fusespark Gloves, Dou Dou Chong Shoulders, Leggings of Furious Flame, Akolik's Acid-Soaked Robes. Idea: have Mastery on every item either through base stats or through reforging.Ĭredit to Voltaa for composing this piece of text: Stat priority: Hit to 15% -> Intellect -> Haste to 9762 in 5.4 -> Mastery -> Haste -> Crit Gems: Red sockets: Intellect/Mastery / Expertise/Mastery, Blue sockets: Hit/Mastery, Yellow sockets: Mastery Glyphs: Evocation, Double Blink, Cone of Cold // Mirror Images, free choice, free choice Heroic/experienced talents: Blazing Speed, Temporal Shield, Ring of Frost, Greater Invisibility, Living Bomb single / NT multitarget, Rune of Power

arcane mage tower guide

Normal/inexperienced talents: Blazing Speed, Ice Barrier, Ring of Frost, Cauterize, Living Bomb, Rune of Power This part is intended for players who already know everything about Arcane and are just looking for a quick general suggestion for building their character: I hope you learn something new or find the information you were looking for. The guide is based on patch 5.0.4, my experiences with Arcane, research done for MoP and last but certainly not least, the endless community discussions we’ve had here for the last several months. This is my first guide and even though I’ve trained many Mages over the last few years of being a Class Leader/Officer in my guild, I still had reservations over writing a community guide. Greetings Arcane Mages and those who wish to be. Basic Gameplay without level 90 talentsġ0.













Arcane mage tower guide